Next game to be released by Rebel Box will be a space roguelike. I am going for the coffeebreak variety. I am currently planning on the following features.
- Randomly generated loot.
- Level-up/Skill tree
- Randomly generated levels with progressively harder enemies. [It’ll be interesting to see how I translate dungeons into space environments]
- Drop in/ Drop out gameplay mainly designed for mobile.
- Perma-Death that wipes autosaves. (Still debating how this will work).
I am grabbing a few pre-built scripts from the Unity Asset store, should help save a boatload of time.
I definitely want to stay as true to the roguelike genre as possible. Every turn will count, exploration, loot, leveling and unlocking skills will take front and center to everything else. I have a limited set of assets to work with but I will make the most of what I have and use the power of unity 3d to provide as much visual spice as I can.
I’ll be posting more info as I get further into development.
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