I ran into an issue with MonoDevelop that was extremely annoying. I upgraded to the latest unity build this morning and it came bundled with a new version of MonoDevelop (4.0.1). There seems to be some nice changes in here but one of the first things I noticed was that my code was not being formatted correctly. My first attempt was to configure C# formatting via the preferences pane… I spent sometime making things look right hit ok and …. nothing. Worst of all, I restarted MonoDevelop and found that all my settings had been reset. After trial, error, research and heart palpitations here is what I found.
Galactic run is now available on both the Mac App Store, and the Windows Phone App store.
There is an easter egg in the Mac version… Oculus Rift support! While in game hold I and press P to enable oculus support. As of right now, there are some issues with head tracking but I’ll be providing an update that fixes this as well as fixing some skybox and UI rendering problems.
Link to Mac : Galactic Run for Mac
Link to Windows Phone 8 : Galactic Run for Windows Phone 8
Check out the video on youtube
Been working on a bunch of features. In this update I have completed the map generation portion as well as drawing of the individual tiles, I’ve also worked on the code for level loading and character persistence. Please excuse that initial pause, that happened while I was firing up Unity.
Next Up: Placing the player on the map and let him move around.
Quick video I made using ScreenFlow for Mac of my current game Slug Chronicles. This video shows phase 1 of the menu screen it includes character creation and a basic options screen.
Slug Chronicles will be available for Mobile and Desktop.
Up Next : Map Generation
Stay tuned for more updates on Slug Chronicles. I will be posting videos and updates as the game progresses.
Slug Chronicles is built using Unity3D. The character portraits seen in the video are derived works of the art found here http://aterribleidea.com/ccworks/.
If you are a traditional game programmer such as myself, and never really dealt much with scripting then learning some of the paradigms of Unity3D can be somewhat shocking. It’s easy to learn once you change the way you think about how you are making games. Here are a few things I wish I would have known about Unity3D.
Working on this roguelike and thinking about Galactic Run has given me a crazy idea? What if I where to mix the two, a bullet hell roguelike? It could work if I can get the track generation to be interesting enough and convey a “random dungeon” type feel with different paths etc… Read more »