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MonoGame – Getting Started.

May 15, 2014 - one comment. Posted by in Uncategorized.

I’ve spent some time this week learning more about MonoGame and testing it’s feasibility for use in Slug Chronicles. Needless to say, at this point in time MonoGame is receiving a serious amount of developer love from it’s contributors. I’m guessing that my approach to this has been a bit off the beaten path because I’ve had some trouble getting everything to play nice. I originally planned to do a lot of my core development on my Mac using MonoDevelop as my main IDE, as it turns out this probably isn’t the best approach. I finally did get most things working though and I’ve started experimenting with different project setups.


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Rant about SDK’s and Slug Chronicles Update 3

May 6, 2014 - no comments. Posted by in Uncategorized.

I haven’t been able to devote as much time to slug chronicles over the past few months as I would have liked, given that I have some updates as to the progress of the game. First, I would like to announce that all future slug chronicle specific update will be posted at , I’ll be sure to post here as well whenever there is some new information. In addition I am no longer using Unity3D for this project. Although Unity did help to get me up and running rather quickly I feel it is to cost prohibitive for me when it comes to deploying on additional platforms I would like to target. Let me explain.

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A Note about using MonoDevelop and Custom Formatting.

November 12, 2013 - 3 comments. Posted by in Uncategorized.

I ran into an issue with MonoDevelop that was extremely annoying. I upgraded to the latest unity build this morning and it came bundled with a new version of MonoDevelop (4.0.1). There seems to be some nice changes in here but one of the first things I noticed was that my code was not being formatted correctly. My first attempt was to configure C# formatting via the preferences pane… I spent sometime making things look right hit ok and …. nothing. Worst of all, I restarted MonoDevelop and found that all my settings had been reset. After trial, error, research and heart palpitations here is what I found.

MonoDevelop y u no save settings

MonoDevelop y u no save settings

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Galactic Run now available on Mac App Store and Windows Phone App Store

November 11, 2013 - no comments. Posted by in Uncategorized.

Galactic run is now available on both the Mac App Store, and the Windows Phone App store.

There is an easter egg in the Mac version… Oculus Rift support! While in game hold I and press P to enable oculus support. As of right now, there are some issues with head tracking but I’ll be providing an update that fixes this as well as fixing some skybox and UI rendering problems.

Link to Mac : Galactic Run for Mac

Link to Windows Phone 8 : Galactic Run for Windows Phone 8

Check out the video on youtube

Slug Chronicles : Update 2

November 7, 2013 - no comments. Posted by in Uncategorized.


Been working on a bunch of features. In this update I have completed the map generation portion as well as drawing of the individual tiles, I’ve also worked on the code for level loading and character persistence. Please excuse that initial pause, that happened while I was firing up Unity.


Next Up: Placing the player on the map and let him move around.

Slug Chronicles : Update 1 (Main Menu Phase 1)

October 31, 2013 - no comments. Posted by in Uncategorized.

Quick video I made using ScreenFlow for Mac of my current game Slug Chronicles. This video shows phase 1 of the menu screen it includes character creation and a basic options screen.


Slug Chronicles will be available for Mobile and Desktop.

Up Next : Map Generation

Stay tuned for more updates on Slug Chronicles. I will be posting videos and updates as the game progresses.

Slug Chronicles is built using Unity3D. The character portraits seen in the video are derived works of the art found here

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