Archive for July, 2013
If you are a traditional game programmer such as myself, and never really dealt much with scripting then learning some of the paradigms of Unity3D can be somewhat shocking. It’s easy to learn once you change the way you think about how you are making games. Here are a few things I wish I would have known about Unity3D.
Working on this roguelike and thinking about Galactic Run has given me a crazy idea? What if I where to mix the two, a bullet hell roguelike? It could work if I can get the track generation to be interesting enough and convey a “random dungeon” type feel with different paths etc… Read more »