Archive for June, 2013
Next game to be released by Rebel Box will be a space roguelike. I am going for the coffeebreak variety. I am currently planning on the following features.
- Randomly generated loot.
- Level-up/Skill tree
- Randomly generated levels with progressively harder enemies. [It’ll be interesting to see how I translate dungeons into space environments]
- Drop in/ Drop out gameplay mainly designed for mobile.
- Perma-Death that wipes autosaves. (Still debating how this will work).