Quick video I made using ScreenFlow for Mac of my current game Slug Chronicles. This video shows phase 1 of the menu screen it includes character creation and a basic options screen.
Slug Chronicles will be available for Mobile and Desktop.
Up Next : Map Generation
Stay tuned for more updates on Slug Chronicles. I will be posting videos and updates as the game progresses.
Slug Chronicles is built using Unity3D. The character portraits seen in the video are derived works of the art found here http://aterribleidea.com/ccworks/.
If you are a traditional game programmer such as myself, and never really dealt much with scripting then learning some of the paradigms of Unity3D can be somewhat shocking. It’s easy to learn once you change the way you think about how you are making games. Here are a few things I wish I would have known about Unity3D.
Working on this roguelike and thinking about Galactic Run has given me a crazy idea? What if I where to mix the two, a bullet hell roguelike? It could work if I can get the track generation to be interesting enough and convey a “random dungeon” type feel with different paths etc… Read more »
Next game to be released by Rebel Box will be a space roguelike. I am going for the coffeebreak variety. I am currently planning on the following features.
- Randomly generated loot.
- Level-up/Skill tree
- Randomly generated levels with progressively harder enemies. [It’ll be interesting to see how I translate dungeons into space environments]
- Drop in/ Drop out gameplay mainly designed for mobile.
- Perma-Death that wipes autosaves. (Still debating how this will work).
Check out this press release that just went out for Galactic Run!
Galactic Run has been submitted to apple. I finished up Game Center integration which… thanks to Unity3D was a breeze. Also, to all you android users out there, the Galactic Run demo is available. Search the google play store for Galactic Run Time Trial and you will get 70 seconds to post your best high score. Good Luck!