Been working on a bunch of features. In this update I have completed the map generation portion as well as drawing of the individual tiles, I’ve also worked on the code for level loading and character persistence. Please excuse that initial pause, that happened while I was firing up Unity. Next Up: Placing […]
Slug Chronicles : Update 1 (Main Menu Phase 1)
Quick video I made using ScreenFlow for Mac of my current game Slug Chronicles. This video shows phase 1 of the menu screen it includes character creation and a basic options screen. Slug Chronicles will be available for Mobile and Desktop. Up Next : Map Generation Stay tuned for more updates on Slug Chronicles. […]
Roguelike meet bullet hell
Next game – Space roguelike built with unity 3d.
Next game to be released by Rebel Box will be a space roguelike. I am going for the coffeebreak variety. I am currently planning on the following features. Randomly generated loot. Level-up/Skill tree Randomly generated levels with progressively harder enemies. [It’ll be interesting to see how I translate dungeons into space environments] Drop in/ Drop out gameplay mainly […]
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