Dealing with time zone conversions (C++ / Boost)

Recently I was tasked with writing some code to convert between arbitrary time zones. I did some research and there are a few good libraries out there for C++ that make this task easy. I decided out implementation would use boost. We already use boost to handle various other things within our code base and […]

Slug Chronicles : Update 1 (Main Menu Phase 1)

Quick video I made using ScreenFlow for Mac of my current game Slug Chronicles. This video shows phase 1 of the menu screen it includes character creation and a basic options screen.   Slug Chronicles will be available for Mobile and Desktop. Up Next : Map Generation Stay tuned for more updates on Slug Chronicles. […]

Roguelike meet bullet hell

Working on this roguelike and thinking about Galactic Run has given me a crazy idea? What if I where to mix the two, a bullet hell roguelike? It could work if I can get the track generation to be interesting enough and convey a “random dungeon” type feel with different paths etc…

Galactic Run Press Release

Check out this press release that just went out for Galactic Run!

Galactic Run submitted to Apple.

Galactic Run has been submitted to apple. I finished up Game Center integration which… thanks to Unity3D was a breeze. Also, to all you android users out there, the Galactic Run demo is available. Search the google play store for Galactic Run Time Trial and you will get 70 seconds to post your best high […]

Galactic Run for Android.

Today I am releasing a  Galactic Run for Android. My goal with this is to get as much feedback as possible from the most important people…. THE PLAYERS! As an incentive to join in, the game is available for 1/2 price.   :Screen Shots:   Get this pre-order version of Galactic Run now and start […]