I haven’t been able to devote as much time to slug chronicles over the past few months as I would have liked, given that I have some updates as to the progress of the game. First, I would like to announce that all future slug chronicle specific update will be posted at http://www.slugchronicles.com , I’ll be […]
Slug Chronicles : Update 2
Been working on a bunch of features. In this update I have completed the map generation portion as well as drawing of the individual tiles, I’ve also worked on the code for level loading and character persistence. Please excuse that initial pause, that happened while I was firing up Unity. Next Up: Placing […]
Next game – Space roguelike built with unity 3d.
Next game to be released by Rebel Box will be a space roguelike. I am going for the coffeebreak variety. I am currently planning on the following features. Randomly generated loot. Level-up/Skill tree Randomly generated levels with progressively harder enemies. [It’ll be interesting to see how I translate dungeons into space environments] Drop in/ Drop out gameplay mainly […]
Listen to your fans
I always love hearing back from the gaming community and our fans. I received an email this week from someone we’ll call Joan. “It would be awesome if y’all could develop the classic jumble with awesome graphics or something. The original with four scramble words and arrange them to figure out the picture clue. I […]
Supermarket Scramble featured on Playbook
I received a cool email this morning. Seems that Supermarket Scramble is being featured on the Playbook AppStore in the ‘Fun with Food’ section. If you have a playbook you should check it out, we also have Mercenary Scramble available on the Playbook AppStore if that’s more to your liking. If you decide to buy it, […]
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