Recently I was tasked with writing some code to convert between arbitrary time zones. I did some research and there are a few good libraries out there for C++ that make this task easy. I decided out implementation would use boost. We already use boost to handle various other things within our code base and […]
Visual Studio – Cross platform mobile development with C++.
I’ve been playing around in Visual Studio 2015, specifically with the cross platform C++ development tools. I started off by creating an OpenGLES Android/iOS project and trying a few things out in the sample project. I was able to build get the Android and iOS builds to work but not without running into a few headaches […]
MonoGame – Getting Started.
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I’ve spent some time this week learning more about MonoGame and testing it’s feasibility for use in Slug Chronicles. Needless to say, at this point in time MonoGame is receiving a serious amount of developer love from it’s contributors. I’m guessing that my approach to this has been a bit off the beaten path because […]
Rant about SDK’s and Slug Chronicles Update 3
I haven’t been able to devote as much time to slug chronicles over the past few months as I would have liked, given that I have some updates as to the progress of the game. First, I would like to announce that all future slug chronicle specific update will be posted at http://www.slugchronicles.com , I’ll be […]
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