A Note about using MonoDevelop and Custom Formatting.

I ran into an issue with MonoDevelop that was extremely annoying. I upgraded to the latest unity build this morning and it came bundled with a new version of MonoDevelop (4.0.1). There seems to be some nice changes in here but one of the first things I noticed was that my code was not being […]

Galactic Run now available on Mac App Store and Windows Phone App Store

Galactic run is now available on both the Mac App Store, and the Windows Phone App store. There is an easter egg in the Mac version… Oculus Rift support! While in game hold I and press P to enable oculus support. As of right now, there are some issues with head tracking but I’ll be […]

Slug Chronicles : Update 2

  Been working on a bunch of features. In this update I have completed the map generation portion as well as drawing of the individual tiles, I’ve also worked on the code for level loading and character persistence. Please excuse that initial pause, that happened while I was firing up Unity.   Next Up: Placing […]