Archive for January, 2013

Galactic Run Press Release

January 30, 2013 - no comments. Posted by in Uncategorized.

Check out this press release that just went out for Galactic Run!

Read more »

Galactic Run submitted to Apple.

January 21, 2013 - no comments. Posted by in Uncategorized.

Galactic Run has been submitted to apple. I finished up Game Center integration which… thanks to Unity3D was a breeze. Also, to all you android users out there, the Galactic Run demo is available. Search the google play store for Galactic Run Time Trial and you will get 70 seconds to post your best high score. Good Luck!

Galactic Run for Android.

January 18, 2013 - no comments. Posted by in Uncategorized.

Today I am releasing a ¬†Galactic Run for Android. My goal with this is to get as much feedback as possible from the most important people…. THE PLAYERS! As an incentive to join in, the game is available for 1/2 price.

 

:Screen Shots:

 

Get this pre-order version of Galactic Run now and start competing for the top spot. On the day of release all you’ll have to do is simply update the game and you’ll be ready! Help us make Galactic Run the best it can be, give us feedback via the feedback button, or by visiting http://www.rebelbox.com.

Galactic Run will take you to depths of space… surrounded by enemies how long will you last? Be prepared to embark on an all out battle for your life as you dodge, and shoot your way to the top of the leader boards.

Features:
– 3 Ships to choose from each with its own set of bonuses.
– 7 Pilots to choose from each with unique traits.
– Countless enemies to destroy in battle.
– Warp to distant galaxies to double, or even triple your score.
– Upgrade your weapons in game and deal death to all aliens.
– Exponentially increasing difficulty, the only guarantee is death.

Let us know what you think! We are still developing and would love to hear your feedback!

Share Button

Sign Up for the Newsletter

Get the latest updates.

RSS Game News

  • Layoffs loom at Radiant Worlds after SkySaga development halts 08/22/2017
    With development stalled, Radiant Worlds was unable to renew its contract with its publisher, cutting the studio off from its only income source and putting every position within the development house in jeopardy. ...
  • Blog: A gentle introduction to Steamworks 08/22/2017
    If you're just getting started with trying to implement Steam into your Unity game, it can be hard to know where to look. Here's a guide that should help you kick on with Steamworks. ...